using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using NUIGroup.MultitouchFramework.Engines; using System.Diagnostics; //structure done namespace NUIGroup { namespace MultitouchFramework { /// /// Window class that responds to touch events /// public class TouchWindow : Window { #region Properties //no need for resizing the window as it is the main container /// /// Returns the amount of fingers on the element /// public int fingerCount { get { return _fingerList.Count; } } #endregion #region Private Members //list of fingers on this canvas private TouchList _fingerList = new TouchList(); #endregion #region Public Members //eventhandler variables public static readonly RoutedEvent fingerDownEvent = EventManager.RegisterRoutedEvent("fingerDown", RoutingStrategy.Bubble, typeof(fingerDownHandler), typeof(TouchWindow)); public static readonly RoutedEvent fingerUpEvent = EventManager.RegisterRoutedEvent("fingerUp", RoutingStrategy.Bubble, typeof(fingerUpHandler), typeof(TouchWindow)); public static readonly RoutedEvent fingerUpdateEvent = EventManager.RegisterRoutedEvent("fingerUpdate", RoutingStrategy.Bubble, typeof(fingerUpdateHandler), typeof(TouchWindow)); public delegate void fingerDownHandler( object sender, TouchEventArgs e ); public delegate void fingerUpdateHandler( object sender, TouchEventArgs e ); public delegate void fingerUpHandler( object sender, TouchEventArgs e ); #endregion #region Constructor /// /// Standard public constructor for the window /// public TouchWindow() { try { TouchEngine.Instance.registerClass(typeof(TouchWindow)); _fingerList = new TouchList(); this.fingerDown += new fingerDownHandler(TouchWindow_fingerDown); this.fingerUp += new fingerUpHandler(TouchWindow_fingerUp); this.fingerUpdate += new fingerUpdateHandler(TouchWindow_fingerUpdate); } catch(Exception e) { Debug.WriteLine(e.Message + "\nStackTrace:\n" + e.StackTrace); } this.ContentRendered += new EventHandler(TouchWindow_ContentRendered); } #endregion #region Other void TouchWindow_ContentRendered(object sender, EventArgs e) { //starts touchlib when everything onscreen has been rendered TouchEngine.Instance.startTracking(this); this.Close(); } #endregion #region Event Handlers /// /// This is called on the instance when it gets touched /// /// The window that sent the event /// The Custom touch event arguments void TouchWindow_fingerDown( object sender, TouchEventArgs e ) { _fingerList.Add(e.data); } /// /// This is called on the instance when it a finger is lifted from it /// /// The window that sent the event /// The Custom touch event arguments void TouchWindow_fingerUp( object sender, TouchEventArgs e ) { _fingerList.Remove(e.data); } /// /// This is called on the instance when it has been touched, and the finger /// was moved /// /// The window that sent the event /// The Custom touch event arguments void TouchWindow_fingerUpdate( object sender, TouchEventArgs e ) { } #endregion #region Add/Remove Event Handlers /// /// Add the fingerDown event to the class /// public event fingerDownHandler fingerDown { add { AddHandler(fingerDownEvent, value); } remove { RemoveHandler(fingerDownEvent, value); } } /// /// Add the fingerUpdate event to the class /// public event fingerUpdateHandler fingerUpdate { add { AddHandler(fingerUpdateEvent, value); } remove { RemoveHandler(fingerUpdateEvent, value); } } /// /// Add the fingerUp event to the class /// public event fingerUpHandler fingerUp { add { AddHandler(fingerUpEvent, value); } remove { RemoveHandler(fingerUpEvent, value); } } #endregion } } }